
| A Game-Playing Intro |
|
 | |  | | | If you're new to playing games and would like a handy guide on the game elements, check out our Game Handbook | |  | |  |
If you are new to gaming, taking the first steps in bringing Lure of the Labyrinth into your classroom may be a big challenge.
That's why we've included this 'script' to lead you through what you need to do to 'open up' the game for your students.
| Steps |
Action |
Tips |
| Review the game and the puzzles |
Create an account and explore the game here.
Explore the differences between playing the game and playing the puzzles.
Decide which puzzles would be most helpful to explore different parts of your curricula. |
Learn abou the differences between playing the game and playing the puzzles |
| Set up class lists |
Use the Administrator Tool to set up class lists with teams, user names, and passwords.
Distribute user names and passwords to individual students. |
Class lists are a snap to create. Find out how. |
| Introduce your students to the game |
Talk with students about the game and what they might encounter there.
|
Ask students questions about their experience with games to open up the conversation.
This section may help you generate some additional questions and wonderings.
|
| Encourage game play |
Playing the game should be a part of the culture of your classroom.
|
Teacher Tip: Making Lure of the Labyrinth part of the culture of your classroom
|
| Use the TPC to monitor game play in other settings |
Check in on student progress from time to time by looking at messages and contributing directed questions or responding to others.
|
You can monitor student communication using your access to the TPC. Find out more
|
| Monitor student progress using the Administrator Tool |
Review data that is gathered as students play the game to help inform your instruction.
These data are not meant to be translated into grades. They are mileposts to point out where some students might need more attention on certain topics of instruction.
|
You can review puzzle and game data by using the Administrator Tool to generate reports for individual students or whole classes.
|
| Use puzzle play when it is appropriate in the scope of your curriculum |
Let students play the puzzle first. Your teaching can build on this shared experience.
|
Lesson Plans can help you design these experiences.
|
|
 |