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Lure of the Labyrinth was designed so that students could play the game first and then bring that experience with numbers into their classrooms.This kind of experiential learning makes your role as a teacher even more crucial. When the students finish their game-play, they will be looking to you to help them translate what they have experienced into the mathematics they explore in class. So, even though you know your turn is coming, it might be hard for you to step back while game playing is going on. This section gives you some hints on ways to look at this time as another important way of teaching ... guiding students through their game-playing experience. Time to be the Guide on the Side Another Way to be the Guide on the Side Summing up the puzzle session
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