Another Way to Be the Guide on the Side
If you are working in a one-computer classroom, you should consider ways to maintain a conversation where the students are doing most of the work when they first encounter a puzzle. In this video, game designer Scot Osterweil of MIT's Education Arcade shows one way this can happen, working with one computer and the Advance Team of teachers that advised the project.|
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You will notice that Scot merely facilitates the exploration, asking questions that point the audience to notice different parts of the puzzle and encouraging them to try things out without being judgmental.