So when we talk about playing the game, we mean playing Lure of the Labyrinth as it was designed, as an ongoing adventure with narratives in which players solve mysteries and meet numerous mathematical challenges over an extended period of time. This kind of game play is different from the puzzle play described in Into the Math Classroom where players work on specific individual puzzles within Lure of the Labyrinth as separate standalone activities, apart from the larger game story. Puzzle play is incredibly useful, but we expect that that game play may be more fun for your students and that it's also likely to give them a deeper experience of the math in Lure of the Labyrinth.
So how does playing the game work?
Here's the short answer (and you'll get a longer answer once you have the experience of using the game with your students ...).
Players move from the beginning of Lure of the Labyrinth's story through to its conclusion while working with all of the game's pre-algebra puzzles. They accumulate points for their work on the puzzles, and these points help them achieve their game objectives (primarily liberating pets from their captors in the Tasti Pet factory). There are three levels in each of the puzzles, and players can only advance to the next level of a puzzle if they've successfully solved the current level three times. This built-in repetition motivates players to actually develop repeatable math strategies, as opposed to just making random, wild guesses. Lure of the Labyrinth is generally played competitively in teams ... and we think it's a lot of fun for kids and grown-ups, too!
What should you do with Lure of the Labyrinth?
Well, that's up to you. But here's what we suggest.
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