For Educators - Playing the Game

Game Basics

Playing the Game

 If you're new to playing games and would like a handy guide on the game elements, check out Hints on Playing the Game 

So when we talk about playing the game, we mean playing Lure of the Labyrinth as it was designed, as an ongoing adventure with narratives in which players solve mysteries and meet numerous mathematical challenges over an extended period of time. This kind of game play is different from the puzzle play described in Into the Math Classroom where players work on specific individual puzzles within Lure of the Labyrinth as separate standalone activities, apart from the larger game story. Puzzle play is incredibly useful, but we expect that that game play may be more fun for your students and that it's also likely to give them a deeper experience of the math in Lure of the Labyrinth.

So how does playing the game work?

Here's the short answer (and you'll get a longer answer once you have the experience of using the game with your students ...).

Players move from the beginning of Lure of the Labyrinth's story through to its conclusion while working with all of the game's pre-algebra puzzles. They accumulate points for their work on the puzzles, and these points help them achieve their game objectives (primarily liberating pets from their captors in the Tasti Pet factory). There are three levels in each of the puzzles, and players can only advance to the next level of a puzzle if they've successfully solved the current level three times. This built-in repetition motivates players to actually develop repeatable math strategies, as opposed to just making random, wild guesses. Lure of the Labyrinth is generally played competitively in teams ... and we think it's a lot of fun for kids and grown-ups, too!

What should you do with Lure of the Labyrinth?

Well, that's up to you. But here's what we suggest.

Steps Action How to ...
Review the game and the puzzles

Create an account and explore the game at

Explore the differences between playing the game and playing the puzzles.

Decide which puzzles would be most helpful to explore different parts of your curricula.

Teacher Tip: Differences Between Playing the Game and Playing the Puzzles

Teacher Tip: Wings, Puzzles, and How They All Fit Together

Set up class lists

Use the Administrator Tool to set up class lists with teams, user names, and passwords.

Distribute user names and passwords to individual students.

Teacher Tip: Setting Up Class Lists

Teacher Tip: Using the Administrator Tool

Introduce your students to the game

Talk with students abou the game and what they might encounter there.

Teacher Tip: Introducing Lure of the Labyrinth to students

Encourage game play

Playing the game should be a part of the culture of your classroom.

Teacher Tip: Making Lure of the Labyrinth part of the culture of your classroom

Teacher Tip: Your students' first steps in the game

Use the TPC to monitor game play in other settings

Check in on student progress from time to time by looking at messages and contributing directed questions or responding to others.

Teacher Tip: Your Students' TPC Communication

Monitor student progress using the Administrator Tool

Review data that is gathered as students play the game to help inform your instruction.

Teacher Tip: Using the Administrator Tools

Use puzzle play when it is appropriate in the scope of your curriculum

Let students play the puzzle first. Your teaching can build on this shared experience.

Lesson Plans to help you design these experiences.

Teacher Tip: What happens if a player gets stuck

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