For Educators - Introducing Lure of the Labyrinth to Your Students

Teacher Tips

Introducing Lure of the Labyrinth to Your Students

 As a first step, make sure you have set up class and team lists in the Administrator tool area. Students will need a user name and password
before they can begin playing the game. You can find out how to do that here.

It's best to introduce your students to Lure of the Labyrinth and, if possible, give them enough lead time to work through its entire game - with minimal teacher involvement - before you teach the relevant pre-algebra content in a more formal way in your classroom.

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Basically, we encourage you to have your students play Lure of the Labyrinth early and often during the school year - at home, at school or anyplace else where they have a suitable computer and internet access. Lure of the Labyrinth's engaging storyline and competitive team play will motivate your students to explore new math concepts and to talk about them with their teammates. This will help to solidify the burgeoning math strategies they'll develop during game play and build enthusiasm that will extend into their classroom learning.

Here are some other thoughts you can share with your students during this initial conversation:

  • Be enthusiastic. It probably will take students many hours to work through the various parts of Lure of the Labyrinth. That's why it is important create enough enthusiasm for the game so that it extends into your classroom and beyond - into all the places where your students can play Lure of the Labyrinth. Talk about those chances they might have to play, both in school and outside of school. Some suggestions include at a public library or homes with computer access, during class time (when possible), after class or school, and during lunch or free time. We're sure your students will have other suggestions. Take a look at our suggestions for making Lure of the Labyrinth part of the culture of your classroom. These tips will help you establish and maintain an interest in the game.
  • With that said, schedule as much time as you can for your students to play Lure of the Labyrinth as part of your classroom activities.
  • Remind your students that their game play will always be saved automatically and that no matter where they play Lure of the Labyrinth they'll always be able to pick up exactly where they left off. Note that they have to tell the game they are finished by pressing the replay or done button to save their game progress.
  • Refer your students to the Quick Start guide if they want written game directions (and understand that the vast majority of them won't).
  • Also tell your students that they can get pretty much all the instructions they'll need to play the game from the TPC (Tasti Pet Communicator) and the graphic novel elements of Lure of the Labyrinth.
  • Explain to your students that you will be able to look in on their in-game communication via the TPC. (Learn more about that process here.) Monitoring TPC communication can help provide you with a picture of your students' thought processes and problem solving during game play. And it also gives you a way to ensure that your students are operating under the guidelines you've established for appropriate communication within the game (and we do recommend that you establish such guidelines, preferably in conjunction with your students - that tends to make the guidelines easier to enforce later on).
  • Also remind students that you will be able to check out their game progress through the Administrator's Tool. You can learn more about using this tool. Some of the information that you'll be able to access will include:
    • The number of students' attempted rounds in Lure of the Labyrinth compared with the number of completed rounds.
    • A comparison of individual student scores with group averages.
    • A comparison of the volume of TPC messaging with eventual student success on the puzzles.

    This data will, of course, not represent your students' ultimate achievement levels. It will, however, help you assess how they're thinking about and working with the math in Lure of the Labyrinth. And that means you can later use it as a tremendously powerful tool to inform your classroom instruction of that math content.
  • Remind your students that they'll likely stumble before they succeed while playing Lure of the Labyrinth. As part of the gamer generation, they probably already know this, but it never hurts for you to say it again (especially given that Lure of the Labyrinth is being used in an academic context). Reassure your students that a good part of learning consists of learning from our mistakes.
  • Remind your students to have fun playing Lure of the Labyrinth. The more fun they have, the more likely they are to keep playing ... and learning!

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