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Teacher Tips

If A Player Gets Stuck ...

While we expect that most of your students will have very few problems with the game play of Lure of the Labyrinth, that may not be the case with the math content in the game. The math in Lure of the Labyrinth is meant to be challenging and to s-t-r-e-t-c-h students' thinking in ways that might be new to them. So your students are going to occasionally get stuck ... and sometimes just not know how to work with Lure of the Labyrinth's math.

And what are you to do about it?

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Well, as we say throughout these materials, all of these choices are, of course, ultimately going to be up to you. However, here are a few thoughts that might prove helpful:
  • Resist the temptation to give students' the answers to the puzzles. Lure of the Labyrinth is all about exploration and figuring out how to develop successful, repeatable strategies for working with the math in the game. And we believe that students will get the most out of Lure of the Labyrinth if they're encouraged to see the process that way. So remind your students that their answers to any particular puzzle are far less important than their efforts to develop strategies that will help them solve all the puzzles. And some ways you can do that are to ..

  • Ask your students lots of questions. What strategies have they tried thus far? Were there aspects of those strategies that they think are working? Are there any parallels between the current puzzle and any other puzzles that they have been able to understand and solve? Asking these kinds of questions is a great way to not only help students during game play, but it will also promote their problem-solving skills in general.
  • Have your students collaborate with their teammates. Students can communicate with teammates within Lure of the Labyrinth via the messaging function of the TPC (Tasti Pet Communicator). Encourage students to use this tool to help them share and develop strategies for solving the puzzles. And remind them that working on strategies is all they'll be able to do with the TPC; they will not be able to share answers to the puzzles because Lure of the Labyrinth's puzzles use randomly generated variables (meaning the answers are always different) every time a student plays them. Collaborating on problem solving, however, can be a real benefit of your students' game play with Lure of the Labyrinth.
  • Encourage students to take a break from any puzzle they're having difficulty with and work in another puzzle room for a while. Backing away from a frustrating situation and getting the chance to let ideas percolate on the back burner can help players later return to the puzzle with a fresh attitude and better strategies.
  • Finally, remind your students that they'll never be penalized for their wrong answers in Lure of the Labyrinth. This can help players feel more relaxed about the game and give them the support they may need to do the experimentation necessary to develop strategies for getting the right answers.


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