Digital Games in the Classroom
It wasn't that long ago that there were only a small handful of educators endorsing the use of digital games in the classroom. Textbooks, videos, manipulatives - those were all well accepted as teaching tools. But digital games ... in the classroom? Au contraire. Now, though, things are changing ... and they're changing fast. Digital games are being used in an ever-increasing number of today's classrooms, and it's our hope that Lure of the Labyrinth will greatly accelerate digital games' popularity among educators. Why are these games such effective teaching tools? And how can you make them a part of your classroom experience? Click on the links to begin answering these questions. |
What about games makes them good for the classroom?
Making Lure of the Labyrinth part of your classroom culture