Ten Articles About Kids, Games and Learning
There are literally hundreds of interesting articles on the web about kids, games and learning. We're highlighting ten here that we think are compelling and especially relevant to the Learning Games to Go project.|
Time magazine's cover story on "The Multitasking Generation" provides a good profile of the kids who seem to be able to do 5,000 things at once. And in "The Internet's New Dr. Spock," MIT's Henry Jenkins focuses on two of those 5,000 things that our kids are doing quite a lot - creating and sharing their own media.
Game theorists James Paul Gee and Clark Aldrich each take a look at the 'stuff' of games that makes them good learning tools in "Learning by Design: Good Video Games as Learning Machines" and "The Design of Advanced Learning Engines" (free Innovate Online account required).
Richard Van Eck writes that "quality is maximized by leaving the design of game play up to game designers and the design of learning up to teachers" in his article, "Digital Game-Based Learning." And Seymour Papert further explores the respective roles of game designers, instructional designers and teachers in his "Does Easy Do It? Children, Games and Learning."
"What Can K-12 School Leaders Learn from Video Games and Gaming?" is the question asked and answered by Richard Halverson in his article (free Innovate Online account required) of the same name. And Lisa Galarneau addresses the question "to what learning objectives and pedagogical strategies are [games] most relevant?" in her "Authentic Learning Experiences Through Play: Games, Simulations and the Construction of Knowledge."
Finally, Marc Prensky examines the potential of new technologies in the classroom in his "Adopt and Adapt: 21st Century Schools Need 21st Century Technology" while Chris Dahlen writes about the relationship between video games and today's environment of high-stakes, standardized testing in "Playing to the Test."